Would it be nice to have ASW capabilities for a CV? Often, simply re-positioning the CV to another point on the map is sufficient to avoid a submarine's attentions. Unless the submarine is poised to sink the CV, let one's team deal with them while the CV prioritizes other targets. I figure that submarines are a "spare time" or "target of opportunity" item for a CV's attention. If a CV helps keep their team-mates alive, then the odds, of the team doing well, tend to improve.Īre submarines difficult targets for a CV? Yep. Let your team's submarines and DD's do their job, which includes ASW. The "counter-play" or "job" of the CV in a Submarine mode game is to sink everything that threatens your teams ASW assets and damage/sink targets of opportunity. Submarines merely have to be at a sufficiently shallow depth. I got my dive bombers on one as he was surfacing, he didn't survive.ĭuring Public Test Server playing, I hit submarines with all types of aerial ordnance, including torpedoes. But I do agree it's very difficult to hit them because they are detected at the very last second. It already is quite common at T6, I for one look forward to the increase in map size at T10, it will be very engaging!Ģ or 3 battles I played on my Furious account the subs couldn't catch me. I for one will attempt to enjoy that all future matches from now on will last the full 20 minutes and consist of the 2 most likely two remain ship classes, CV and SS pick their noses waiting for stuff to happen. I now support the addition of Depth Charge dropping planes, planes with deployable hydrophones, battleships with torpedo counter measures, and Heavy cruisers with modeled-turned-functional depth charges and other less ludicrous changes than a ridiculous changing of a numerical value. I guess the idea of ONLY changing the air detect of subs was too radical. Without even addressing historical precedent of plane-spotting being one of the best tools against submarines. To say nothing of high teir high skill co-operation between division and clansĪnd lets not even get started with the ships that typically remain at the end of matches, Subs and CVs. ![]() Okay, I guess I am in the minority thinking that 1.4km air detection range is a problem for all playersĪs is the lack of interaction, even if just sporadic spotting. I think CVs should Just Adapt™, and if that doesn't work maybe try Just Dodge™ I quite enjoy that CVs now get to experience the frustration of being helpless against a ship type. Special anti-sub planes do not need to be added and balanced with this, aka, easy to implement, just change the detect values. ![]() Subs still maintain all of the power in stealth as they can still dive anytime they want and resume ninja modeĥ. Make it like 8km from the air and a sub will have to make a smart tactical choice of staying on the surface or divingĤ. 1.4km - 1.9km air detect is mind bogglingly stupid good. It allows for CVs to ineract with Subs in a helpful way for the teamģ. It is a realistic and critical part of ASWĢ. Make Submarine dectability by planes be LARGER than surface detection.ġ. Here is my suggestion that I think everyone would be happy with: Subs can chase and sink a CV if they spend a large amount of time+peril doing soīasically SS vs CV is a stalemate that slightly favors SS CVs can barely spot submarines and have almost no chance of damaging them.
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